Zxb

Note: This section does not explain the ZX BASIC language, but the usage of its compiler: ZXB.

Introduction

ZXB is the main SDK executable. It can act both as a compiler or as a translator:

  • When used as a compiler (this is the default behavior) it will convert a .BAS text file to a binary .BIN or .TZX file you can later run on your Spectrum or in a ZX Spectrum emulator.
  • If invoked as a translator it will convert a .BAS file to assembler (.ASM source file). You can alter edit this assembler text file (for example to perform some low-level modifications or just to see how the compiler does it work!).

Using ZXB

ZXB is invoked from the command line as zxb.py if you used the Multiplatform (.zip) distribution or zxb if you installed the .MSI package.

Using ZXB is quite straightforward. You will need to type in a BASIC source in a text file. If you don't have any, create a file named helloworld.bas using your favorite text editor, and type in the following:

10 PRINT "HELLO WORLD"

Save this text file as helloworld.bas. Now let's compile it:

zxb.py helloworld.bas

NOTE: In Windows you should omit the trailing .py extension. So type zxb helloworld.bas instead.

If everything went ok, no message should appear on the screen. Now, if you examine your directory, you will see a helloworld.bin binary file. This file contains the bytes of your program.

Another supported output formats are .TAP and .TZX. These formats are supported by many emulators, and can also be converted into sound (WAV, MP3, VOC) to be later loaded on a real ZX Spectrum. TZX and TAP files can also contain a BASIC loader which will load the binary code and execute it. Let's use all of this together:

zxb.py helloworld.bas --tzx --BASIC --autorun

This will create a .tzx file. Open it with your preferred emulator, and type LOAD "". You will see a BASIC loader program executing and loading your code. The machine code is finally executed using RANDOMIZE USR 32768.

NOTE: 32768 (8000h) is the default ORG for your program.

You can change the default origin using the -S command line parameter.

Command Line Options

ZXB provides several (and useful) command line options. To see them, just type zxb.py -h, which outputs:

 usage: zxb [-h] [-d] [-O OPTIMIZE] [-o OUTPUT_FILE] [-T] [-t] [-B] [-a] [-A]
           [-S ORG] [-e STDERR] [--array-base ARRAY_BASE]
           [--string-base STRING_BASE] [-Z] [-H HEAP_SIZE] [--debug-memory]
           [--debug-array] [--strict-bool] [--enable-break] [-E] [--explicit]
           [-D DEFINES] [-M MEMORY_MAP] [-i] [-I INCLUDE_PATH] [--strict]
           [--version]
           PROGRAM

 positional arguments:
  PROGRAM               BASIC program file

 optional arguments:
  -h, --help            show this help message and exit
  -d, --debug           Enable verbosity/debugging output. Additional -d
                        increase verbosity/debug level
  -O OPTIMIZE, --optimize OPTIMIZE
                        Sets optimization level. 0 = None (default level is 2)
  -o OUTPUT_FILE, --output OUTPUT_FILE
                        Sets output file. Default is input filename with .bin
                        extension
  -T, --tzx             Sets output format to tzx (default is .bin)
  -t, --tap             Sets output format to tap (default is .bin)
  -B, --BASIC           Creates a BASIC loader which loads the rest of the
                        CODE. Requires -T ot -t
  -a, --autorun         Sets the program to be run once loaded
  -A, --asm             Sets output format to asm
  -S ORG, --org ORG     Start of machine code. By default 32768
  -e STDERR, --errmsg STDERR
                        Error messages file (standard error console by
                        default)
  --array-base ARRAY_BASE
                        Default lower index for arrays (0 by default)
  --string-base STRING_BASE
                        Default lower index for strings (0 by default)
  -Z, --sinclair        Enable by default some more original ZX Spectrum
                        Sinclair BASIC features: ATTR, SCREEN$, POINT
  -H HEAP_SIZE, --heap-size HEAP_SIZE
                        Sets heap size in bytes (default 4768 bytes)
  --heap-size HEAP_ADDRESS
                        Sets the start address of the heap
  --debug-memory        Enables out-of-memory debug
  --debug-array         Enables array boundary checking
  --strict-bool         Enforce boolean values to be 0 or 1
  --enable-break        Enables program execution BREAK detection
  -E, --emit-backend    Emits backend code instead of ASM or binary
  --explicit            Requires all variables and functions to be declared
                        before used
  -D DEFINES, --define DEFINES
                        Defines de given macro. Eg. -D MYDEBUG or -D
                        NAME=Value
  -M MEMORY_MAP, --mmap MEMORY_MAP
                        Generate label memory map
  -i, --ignore-case     Ignore case. Makes variable names are case insensitive
  -I INCLUDE_PATH, --include-path INCLUDE_PATH
                        Add colon separated list of directories to add to
                        include path. e.g. -I dir1:dir2
  --strict              Enables strict mode. Force explicit type declaration
  --version             show program's version number and exit

Some options (-h, --version) are quite obvious. Let's focus on the rest:

  • -d or -debug
    This will show lots of (useless) debug information for the compiler developer (e.g. to me). Usually, you won't need this at all.

  • -O or --optimize
    The default optimization level is 1. Setting this to a value greater than 1 will enable the compiler code optimizations (e.g. Peephole optimizer). Setting this to 0 will produce slower code, but could be useful for debugging purposes (both for the compiler or the BASIC program). A value of 3 will enable aggressive optimizations not fully tested yet! So, beware!

  • -o or --output
    Sets the output file name. By default it will be the same as the input file, but with the extension changed as appropriated (.BIN, .TAP, .ASM, .TZX).

  • -T or --tzx
    Outputs the binary result in TZX Format. This format can be converted to sound (.WAV or .MP3).

  • -t or --tap
    Outputs the binary result in TAP Format.

  • -B or --BASIC
    This is a very useful option. It will prepend a ZX spectrum BASIC loader that will load the rest of your binary compiled program. This option requires the --tap or --tzx to be specified. This way you can type LOAD "" to load your program.

  • -a or --autorun
    Makes your program to run automatically. If specified with the -B or --basic option, your program will autorun if loaded with LOAD "". If --basic is no used this option is ignored.

  • -A or --asm
    This will create the .asm (assembler) file. Useful to see / edit the assembler code. You could later assemble it using ZXbasm included assembler.

  • -S or --org
    This will change the default machine code ORiGin. By default your code will start at memory position 32768 (8000h). But you can change this with this parameter.

  • -e or --stderr
    This specifies an output file name for error msgs. This is useful if you want to capture compilation error messages (for example, to call ZX BASIC compiler from within an IDE).

  • --array-base
    Unlike original Sinclair BASIC, array indexes starts from 0, not from 1 (see DIM). You can change this behavior. For example setting --array-base=1 will make array indexes start from 1 (like in Sinclair BASIC). This option (array-base=1) is active when --sinclair compatibility flag is specified.

  • --string-base
    Unlike original Sinclair BASIC, string indexes starts from 0, not from 1. That is, in ZX BASIC, a$(1) is the 2nd letter in a$ string variable, and a$(0) the 1st. You can change this behavior, setting which position in the string refers to the 1st letter. For example, setting --string-base=1 will make strings start from 1 (like in Sinclair BASIC). This option (string-base=1) is active when --sinclair compatibility flag is specified.

  • -Z or --sinclair
    Tries to make ZX BASIC as much compatible as possible with Sinclair BASIC (ej. Arrays and Strings start at position 1). Also includes some external functions like POINT, ATTR and SCREEN$, not available by default (they are in external libraries).

  • -H or --heap-size
    Set the size of the heap. Default heap size is above 4K (4768 bytes exactly). The heap is a memory zone used to store and manipulate strings (and other dynamic size objects where available). If you don't make use of strings, you can get back part of the heap memory. You might also need more heap space, so set it with this flag. The heap zone comes at the end of your program, and it size is fixed (won't change during program execution).

  • --debug-memory
    During your program execution, using strings might fail due to lack of memory, but your program won't report it and will continue executing (except the strings not fitting into the heap will be converted to NULL string or ""). The same aplies to other dynamic objects. So enabling this flag, will make your program to stop reporting a ROM Out of memory error. This will add a little overhead to your program execution, but it's useful to detect Out of Memory errors.

  • --debug-array
    As above, using wrong subscript (out of range) in arrays won't trigger an error. Setting this flag will raise ROM error Subscript out of Range. This flag will add a little overhead to your program execution, but it's useful to detect Out of Range errors.

  • --strict-bool
    By default, ZX BASIC will treat boolean values as 0 = False, Any other value = True. Some programmers expect TRUE = 1 always. Using this option will enforce boolean results to be always 0 or 1. Using this option might add a little overhead to your program. Using --sinclair option will also enable this feature.

  • --enable-break
    Unlike Sinclair BASIC, Your program, being converted to machine code, won't be affected by BREAK. If you enable this flag, you will be able to stop your program pressing BREAK (Shift + SPACE). The ROM Break message will also report the line in which the program was interrupted. This option will add some overhead to your program.

  • --explicit
    Requires all variables to be declared with DIM before being used. This is something similar to Sinclair BASIC, in which when you tried to read a variable not previously set, a "Variable not Found" error was triggered. This option is really useful and you should enable it for large programs.

  • --strict
    Requires all variables (and parameters and functions!) to have an explicit type declared (e.g. Uinteger). Otherwise, forgetting a type will cause an error and the program won't compile. This is very useful to avoid forgetting type declarations. When the type is explicitly declared the compiler can make better assumptions and further error checking and optimizations.

This is all you need to know to use the compiler. Proceed to the ZX BASIC page for a language reference.