ZX BASIC is an open compiler toolkit. Other people contribute to it creating alternative IDEs, libraries, tools and utilities. Feel free to browse them, as you might find them useful for your work!
IDE are integrated source (or bigger projects) editor, sometimes with an integrated debugger and many other tools (e.g. Borland Delphi or Visual Studio are well known IDEs). Some people have developed IDEs usable for ZX BASIC.
To integrate ZX Basic with Tommy Gun, please follow this tutorial.
SevenUP, a ZX Spectrum graphics editor for FreeBSD, GNU/Linux, MacOS and Windows.
Multipaint, a Java-based graphics editor that allows you to draw pictures with the color limitations of some typical screen formats from 8-bit computer platforms, like ZX Spectrum, C64 and Plus/4 high-resolution and multicolor, MSX 1 and Amstrad CPC0.
Other generic utilities not above are:
VIM Syntax Coloring
If you use VIM (I do) you can now tell vim to highlight your ZX BASIC .bas listings. Programandala has a nice Spectrum and retro programming site. He also created a VIM Syntax File for ZX BASIC. I find this very useful.
There are several external engines that can be used within compiler to achieve effects like multi colour display, or sprite handling.
- FASE (or here), a sprite, tile and map engine.
- Nirvana A multi-colour timing engine
- Nirvana+ (or [https://www.ime.usp.br/~einar/bifrost/ here]) A multi-colour timing engine
- Bifrost* A multi-colour timing engine
- Bifrost*2 A multi-colour timing engine
- [https://www.facebook.com/zxodus Zxodus
][Engine] (or here) A 3d maze and RPG engine with multicolour support.