ZX BASIC is an open compiler toolkit. Other people contribute to it creating alternative IDEs, libraries, tools and utilities. Feel free to browse them, as you might find them useful for your work!
IDE are integrated source (or bigger projects) editor, sometimes with an integrated debugger and many other tools (e.g. Borland Delphi or Visual Studio are well known IDEs). Some people have developed IDEs usable for ZX BASIC.
To integrate ZX Basic with Tommy Gun, please follow this tutorial.
A free and impressive IDE created by Istvan Novak. This is a very powerful IDE very advanced and fully documented. Proceed to the SpectNet IDE page to download the tool and get further information. The documentation of it is very well maintained.
SevenUP, a ZX Spectrum graphics editor for FreeBSD, GNU/Linux, MacOS and Windows.
Multipaint, a Java-based graphics editor that allows you to draw pictures with the color limitations of some typical screen formats from 8-bit computer platforms, like ZX Spectrum, C64 and Plus/4 high-resolution and multicolor, MSX 1 and Amstrad CPC0.
[ZX-Paintbrush] (https://zx-modules.de/), a Windows graphics editor specifically for ZX-Spectrum screen formats, including multicolor.
Other generic utilities not above are:
Sublime Text Syntax Highlighting
Sublime Text is a modern macOS/Linux/Windows code editor which now has ZX BASIC syntax highlighter support.
VIM Syntax Coloring
If you use VIM (I do) you can now tell vim to highlight your ZX BASIC .bas listings. Programandala has a nice Spectrum and retro programming site. He also created a VIM Syntax File for ZX BASIC. I find this very useful.
There are several external engines that can be used within compiler to achieve effects like multicolour display, or sprite handling.
- FASE (or here), a sprite, tile and map engine.
- Nirvana (or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (30x22 chars) graphics engine.
- Nirvana+ (or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (32x23 chars) graphics engine.
- Bifrost* (or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (18x18 chars) graphics engine.
- Bifrost*2 (or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (20x22 chars) graphics engine.
- Zxodus][Engine (or here), a 3d maze and RPG engine with multicolour 8x1 (18x18 chars) support.